29 April 2016
Dear (future) players,
We know the hype around our game is growing, and we’d love to release it on the App Stores right now! Unfortunately, some other debugging is needed. But we’re really almost done :)
To find out more our SFERO and its unique features, we asked the Lead Developer, Andrea Pelati, to tell us something more about game-play, how the development went and what can we can expect from this new kind of game.
What aspect have been the more most important while developing the game?
The story and game graphics were definitely two of most important aspects, to make it appear really good-looking from the very first moment. Furthermore, we focused on finding the right balance between different elements and levels of difficulty. This was the biggest challenge, because making gameplay nor neither too easy neither nor too difficult can determine the game success on a broader marketplace.
How many levels is the game made up of?
The first version will consist of 4 levels and 1 World. In next updates we will insert 2 more Worlds, for a total of 16 levels.
What makes SFERO different from other similar games on the market?
Looking at competitors, we noticed that other popular running games, as Temple Run and Subway Surfers, are almost identical. With our gameplay we bring some innovations in this genre: we mix classical running games with new RPG features; there aren’t aisles limiting your running space, you decide the direction with a simple one-hand swiping control; cool graphics and amazing visual effects complete the picture.
What were the major challenges you faced during the development?
In terms of development, we had to overcome many pitfalls. Maybe the most difficult ones were balancing the difficulty through the levels and making great quality mobile effects to keep FPS (Frame per Second) high. We are very happy of the result though, and quite sure that users will appreciate a lot the fluid and dynamic gameplay.
When are you going to release it? And on what App Store?
Development is almost over. We’ve already started a very important phase of beta testing, so we’re going to release it really soon! It’ll be available for free first on iOS App Store, and after a while on Android Google Play too.
Would you like to add something about the game?
SFERO development has been a really great adventure, and working on it was worth it under every single aspect. I can assure you the game is a great challenge and a lot of fun! I’m sure you’re going to like it and, when (and if ;)) you manage to save the first World, you’ll be asking for more! That’s what really matter to us: that you’ll enjoy playing the game.
Thank you all and keep following us!
Thank you for reading!